The SSH Training Discovery Toolkit provides an inventory of training materials relevant for the Social Sciences and Humanities.

Use the search bar to discover materials or browse through the collections. The filters will help you identify your area of interest.

 

Public

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A new generation of tools for meeting and networking online

There is a new generation of tools that enriches the toolset of online facilitators. Comprising the tools Wonder me, Remo, Videofacilitator, Spatial Chat, Gather and Gemibo, this blog will compare them and evaluate their functions. 

Digital Preservation Handbook

Digital information is increasingly important to our culture, knowledge base and economy. The Handbook, first compiled by Neil Beagrie and Maggie Jones in 2001, is maintained and updated by the DPC. This full revision (the 2nd Edition) has expanded and updated content to cover over 30 major sections (see Contents). The 2nd edition was compiled with input from 45 practitioners and experts in digital preservation under the direction of Neil Beagrie as managing editor and William Kilbride as chair of the Management and Advisory Boards. The Handbook provides an internationally authoritative and practical guide to the subject of managing digital resources over time and the issues in sustaining access to them. It will be of interest to all those involved in the creation and management of digital materials

The Publishing Trap

The Publishing Trap is an exciting new board game which helps research students, early-career researchers and the wider academic community to learn about and discuss the importance of copyright literacy in relation to academic publishing and scholarly communication.

The Impact Game

Game made to enhance researcher knowledge. Enhances our own knowledge of what people know. Generates discussion on library services in general which we can follow up. Testing with library staff highlighted areas where we need to make more support available for them.

The Transcriptinator

A prototype "game" created for use on the British Library's crowd-sourcing arcade machine. Players have to flag up errors in the OCR transcriptions of content taken from the Qatar Digital Library.

David Rumsey MapTab

A IIIF powered, Chrome extension that displays a random map from the David Rumsey Map Collection everytime you open a new tab in your browser. Built using Leaflet-IIIF and React.js.

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Digital Preservation Education Working Group

The strength of the Australasia Preserves community comes from its grass-roots passion to share. Australasia Preserves recognised education and training for digital preservation as a top priority from its beginning. At its first meeting in February 2018 there was discussion around the idea of developing ‘digital preservation carpentry’ lessons. Throughout 2018 more discussion and activities revealed the importance of making sure digital preservation concepts were tightly coupled with tool experimentation. A survey to find out what people were interested in learning most was carried out.
 
 A digital preservation carpentry workshop was piloted in February 2019 at the 14th International Digital Curation Conference. Community discussion at the Australasia Preserves February 2019 monthly online meeting resulted in a decision to convene a working group on digital preservation education comprising educators and professionals. Its aim was to further develop and finalise the digital preservation carpentry workshop, and to develop a more formal educational framework for designing and delivering digital preservation training. Material will be hosted by the Digital Preservation Coalition (DPC) and will also be available to communities in other parts of the world. The activities of the working group are actively helping to improve digital preservation practice training and education in the Australasian region.

ALLEA Events & Publications

ALLEA regularly produces a wide range of scientific and science-policy publications and recommendations, webinars and events responding to on-going issues and debates, in anticipation of upcoming challenges at the science-society-policy interface.

IIIF - International Image Interoperability Framework

The International Image Interoperability Framework (IIIF) is a group of standard APIs around sharing and reuse of media. It is also a growing community of galleries, libraries, archives, museums, companies, and others who develop the standards and interoperable software implementations. Content includes helpful links around each of the standards, demonstrations of their use, and tutorials and presentations. The list is especially helpful for orienting new community members and developers.

DigCurV - Digital Curator Vocational Education Europe Project

DigCurV, was a project funded by the European Commission’s Leonardo da Vinci programme to establish a curriculum framework for vocational training in digital curation launched today.

Europe’s digital sector has seen strong growth in recent years. The pace of development and change in the information technology sector presents challenges to cultural institutions responsible for management and long-term preservation of digital collections. Ensuring that staff gain access to the necessary training is a challenge that institutions face. A Market and Trend Analysis Report completed by DigitalPreservationEurope shows that digital preservation is becoming one of the main strategic priorities for institutions – they are increasingly aware that digital resources are fragile and that they are at risk.

DigCurV addressed the availability of vocational training for digital curators in the library, archive, museum and cultural heritage sectors needed to develop new skills that are essential for the long-term management of digital collections.