The SSH Training Discovery Toolkit provides an inventory of training materials relevant for the Social Sciences and Humanities.

Use the search bar to discover materials or browse through the collections. The filters will help you identify your area of interest.

 

Educational game

Source
Title Body
DigCurV - Digital Curator Vocational Education Europe Project

DigCurV, was a project funded by the European Commission’s Leonardo da Vinci programme to establish a curriculum framework for vocational training in digital curation launched today.

Europe’s digital sector has seen strong growth in recent years. The pace of development and change in the information technology sector presents challenges to cultural institutions responsible for management and long-term preservation of digital collections. Ensuring that staff gain access to the necessary training is a challenge that institutions face. A Market and Trend Analysis Report completed by DigitalPreservationEurope shows that digital preservation is becoming one of the main strategic priorities for institutions – they are increasingly aware that digital resources are fragile and that they are at risk.

DigCurV addressed the availability of vocational training for digital curators in the library, archive, museum and cultural heritage sectors needed to develop new skills that are essential for the long-term management of digital collections.

School of Simulation and Visualisation at The Glasgow School of Art

The School of Simulation and Visualisation is a state of the art research centre at The Glasgow School of Art focussing on cutting-edge real-time 3D visualization and interaction technologies. Research is multi-disciplinary and is integrated with postgraduate academic activities. Core research focusses on interaction, haptics, gesture, 3D sound, real-time photorealistic 3D visualisation, digital heritage, medical visualisation, and serious games.

University of Huddersfield Library Services

University of Huddersfield’s Library holds over 330,000 book and journal items, and provides access to around 750,000 electronic resources. The library is located on the University’s campus in the centre of Huddersfield.

The University is also home to Heritage Quay, the information, records management and archive service at the University of Huddersfield. For researchers, students, academics and members of the public Heritage Quay acts as the official archive for the University, as well as the guardian of the archives of other organisations, families and individuals dating back over 200 years.

The local library catalogue is available online.

Heritage Quay at the University of Huddersfield also contributes to the Archives Hub. To browse descriptions of their archive materials, visit their Archives Hub information page.

Open Education Resources

Open Education Resources (OERs) are digital resources used in the context of teaching and learning that have been released by the copyright holder under an open licence permitting their use and re-purposing by others.

We believe that open educational resources play an important role in supporting our vision, purpose and values; to discover knowledge and make the world a better place, and to ensure our teaching and research is diverse, inclusive, accessible to all and relevant to society.  In line with the UNESCO Recommendation on Open Educational Resources we also believe that OER can make a critical contribution to achieving the aims of the United Nations Sustainable Development Goals which the University and Students Association are committed to through the SDG Accord.

Social Sciences and Law - University of Bristol

Our academics work in a wide range of research centres and groupings across economics, education, human geography, law, policy studies, sociology, politics and international studies and are committed to conducting world-leading research that matters to society.

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Title Body
How to Fail Your PhD

How to Fail Your Research Degree was created to deliver knowledge and understanding of research processes and techniques, within the context of a postgraduate training programme at Glasgow School of Art. Development was in relation to the concepts of encouraging creativity and risk-taking within a safe game environment and of learning by (potentially) failing. Game characteristics and intended learning outcomes were defined, leading to game mechanics and text that emphasise player agency, working within a time limit, and humour. Evaluation shows that the game is highly successful at delivering the intended learning outcomes and is a memorable and enjoyable complement to the existing course curriculum.

The Game of Open Access

The Game of Open Access is a board game developed by staff from Computing & Library Services (CLS) at the University of Huddersfield in 2017. The aim is to to engage researchers with the key concepts and tools required to meet Open Access mandates. Through the use of playful learning, it aims to develop an understanding of the role of Open Access through the initial idea for an article to its acceptance for publication.

The Game normally takes between 10-20 minutes to play, depending on the number of players and how much discussion takes place.

The game has been played by researchers and librarians in the context of library roadshows, in Open Access information sessions with PG researchers, at library and research conferences, and increasingly by libraries worldwide. 

Game Jam

A Game Jam is an organised event where a group of people gather with the intention of creating a full game – from conception to completion – in a pre-determined, short period of time.

In the OER Game Jams, we lead groups through creating, licensing, and sharing a game as an Open Educational Resource (OER). This hands-on workshop, created by Stephanie (Charlie) Farley and Gavin Willshaw of Information Services, is available to be run in multiple formats. The Game Jam can be run for pen and paper, print and play, board game creation, and/or developing digital skills with an online adventure story game (new!).

The workshop guides groups through all the steps to create their own board game. It explores prototyping and play-testing and how to add variety and fun by employing different game mechanics.

Games in our workshops are created using digitised images from the University of Edinburgh Library, open media content from Media Hopper, and openly licensed and public domain images and digital resources across the web.

Our workshop covers:

  • the differences between copyright and licensing,
  • how to identify licensed material that is free for re-use,
  • how to licence your own work.
Copyright the Card Game Online

Introduction to copyright law and the relationship between licences and copyright exceptions. The four ‘suits’ in the game are:
- Copyright works
 - Usages, or what the law calls the ‘restricted acts’ that are the exclusive right of the copyright holder. How does what you want to do with a work map onto the usages as defined in the law?
 - Licenses – how do licences work? What licences are available and how might they be used to enable you to go beyond what the law might allow
 - Exceptions – what copyright exceptions exist in the UK and how can you make better use of them.

Researchers, Impact & Publications (R.I.P.) Game

Increasing researcher awareness of the importance of the links between good Research Data Management, published articles, funder requirements and the research lifecycle is a large part of a Research Support services’ role. The University of Bristol’s Research Data Service has adapted the cult game ‘Cards Against Humanity’ for a research environment.

Whilst the game demonstrated here is specific to Research Data Management and its relationship to decisions made during the research lifecycle, the mechanism allows for adaptations across multiple fields: teams in contracts, ethics, research development and data protection can also benefit by developing their own questions and using this game as strategy to reach their audience.

In addition to its use as a tool for engaging with researchers, Cards Against Humanity has openness at its core. The originators state it is ‘meant to be remixed’, and have issued Cards against Humanity with a CC-BY-NC-SA licence.