The SSH Training Discovery Toolkit provides an inventory of training materials relevant for the Social Sciences and Humanities.
Use the search bar to discover materials or browse through the collections. The filters will help you identify your area of interest.
|The Impact Game||
Game made to enhance researcher knowledge. Enhances our own knowledge of what people know. Generates discussion on library services in general which we can follow up. Testing with library staff highlighted areas where we need to make more support available for them.
|David Rumsey MapTab||
A IIIF powered, Chrome extension that displays a random map from the David Rumsey Map Collection everytime you open a new tab in your browser. Built using Leaflet-IIIF and React.js.
|CURATE! The Digital Curator Game||
The CURATE game is designed to be used as an exercise that prompts players to put themselves into digital project scenarios in order to address issues and challenges that arise when institutions engage with digital curation and preservation.
Developed as a means to highlight the importance of training in digital curation among practitioners and managers working in libraries, museums and cultural heritage institutes, the game has been used as a self-assessment tool, a team-building exercise and a training tool for early career students.
|Free Qualitative Data Analysis with Taguette and Qcoder||
Webinar on free and open source qualitative analysis tools. Presentation of the free software Taguette and Qcoder.
|Cranfield Online Research Data (CORD)||
CORD (Cranfield Online Research Data) is an institutional data repository, where you should store any research data that must be preserved, if there is no appropriate funder or subject repository (e.g. NERC data centres). Fundamentally, remember that data must only be added to CORD with public access if you have the right to share it.
|IIIF - International Image Interoperability Framework||
The International Image Interoperability Framework (IIIF) is a group of standard APIs around sharing and reuse of media. It is also a growing community of galleries, libraries, archives, museums, companies, and others who develop the standards and interoperable software implementations. Content includes helpful links around each of the standards, demonstrations of their use, and tutorials and presentations. The list is especially helpful for orienting new community members and developers.
|DigCurV - Digital Curator Vocational Education Europe Project||
DigCurV, was a project funded by the European Commission’s Leonardo da Vinci programme to establish a curriculum framework for vocational training in digital curation launched today.
Europe’s digital sector has seen strong growth in recent years. The pace of development and change in the information technology sector presents challenges to cultural institutions responsible for management and long-term preservation of digital collections. Ensuring that staff gain access to the necessary training is a challenge that institutions face. A Market and Trend Analysis Report completed by DigitalPreservationEurope shows that digital preservation is becoming one of the main strategic priorities for institutions – they are increasingly aware that digital resources are fragile and that they are at risk.
DigCurV addressed the availability of vocational training for digital curators in the library, archive, museum and cultural heritage sectors needed to develop new skills that are essential for the long-term management of digital collections.
|School of Simulation and Visualisation at The Glasgow School of Art||
The School of Simulation and Visualisation is a state of the art research centre at The Glasgow School of Art focussing on cutting-edge real-time 3D visualization and interaction technologies. Research is multi-disciplinary and is integrated with postgraduate academic activities. Core research focusses on interaction, haptics, gesture, 3D sound, real-time photorealistic 3D visualisation, digital heritage, medical visualisation, and serious games.
|Computing & Library Services (CLS), University Repository, University of Huddersfield||
The University Repository was launched in May 2007 to provide a digital collection of the research output of the University. It strongly encourages all University researchers to deposit their research on open access. All citation data is made available on open access and where possible the ‘full text’ of this content is also accessible. Material in the repository will conform to the Open Archives Initiative Protocol for Metadata Harvesting and is indexed by Google (Scholar) and Summon, the Library's web scale discovery service. Data from the Repository also feeds the research output pages on the Research office’s academic staff profiles. Any University of Huddersfield member of staff, researcher or postgraduate research student, can deposit material. ('Researcher' may include visiting fellows/professors, who would also be eligible to deposit material).
|Open Education Resources - The University of Edinburgh||
Open Education Resources (OERs) are digital resources used in the context of teaching and learning that have been released by the copyright holder under an open licence permitting their use and re-purposing by others.
We believe that open educational resources play an important role in supporting our vision, purpose and values; to discover knowledge and make the world a better place, and to ensure our teaching and research is diverse, inclusive, accessible to all and relevant to society. In line with the UNESCO Recommendation on Open Educational Resources we also believe that OER can make a critical contribution to achieving the aims of the United Nations Sustainable Development Goals which the University and Students Association are committed to through the SDG Accord.