The SSH Training Discovery Toolkit provides an inventory of training materials relevant for the Social Sciences and Humanities.

Use the search bar to discover materials or browse through the collections. The filters will help you identify your area of interest.

 

Data provider

Source
Title Body
CESSDA Resource Directory

The Directory gathers resources which are already available across various institutional websites. Information on relevant documents, training activities, tools, and support services resulting from past and current CESSDA projects and SP activities have been collected, selected, and reviewed specifically for this purpose. The Resource Directory is therefore a curated inventory of these resources. In order to guide the users within the Directory, specific labels, descriptions, and metadata were applied to index and define the resources. The labels and metadata can be used for a more user-friendly search, allowing easy and rapid access to the resources of interest.

Erasmus University Rotterdam

Erasmus University Rotterdam is a highly ranked, international research university, based in the dynamic and diverse city of Rotterdam.

Education and Research

Founded in 1913, it is currently one the biggest universities of the Netherlands with a student population of 29,000 and a research community of circa 1,400. Scholars and students in seven faculties and two institutions work on global social challenges in the areas of:

  • health,
  • wealth
  • governance
  • culture.

As part of a large global network of academic partnerships, in strategic alliance with Leiden University and Delft University of Technology and in a unique collaboration with city and port, the dynamic city of Rotterdam serves as our laboratory.

Copyright Guide at the University of Sussex

Copyright gives legal protection to the creators of certain kinds of work so that they can control the way they may be exploited. Copyright law in the UK is governed by the Copyright, Designs and Patents Act 1988, as amended. Under the Act, copyright subsists in the following works:

  • Literary works, which includes song lyrics, tables, street directories and letters as well as literature in the more commonly accepted sense of the term. Computer programs are also included in the category of literary works.
  • Dramatic works, including dance and mime.
  • Musical works.
  • Artistic works, including graphic works, sculptures, maps, photographs (irrespective of artistic quality), architecture and works of artistic craftsmanship.
  • Sound recordings.
  • Films, including videos.
  • Broadcasts, including cable programmes.
  • Published editions, i.e. the typographical layout of a literary dramatic or musical work. So, the content of a recently published edition of a work written many years ago could be out of copyright, but the 'typographical arrangement' would not.
The Library Advisory Group (LAG) at the University of Essex

Library Services at the University of Essex comprises 3 libraries located in Colchester, Loughton, and Southend with main services based at the Albert Sloman Library in Colchester. Our Library Services teams are based across all three campuses in Colchester, Loughton, and Southend, and provide access to educational and research resources, high quality learning environments and specialist support in making the best use of information in all forms. With live chat, one-to-one slots to meet librarians, and 24/7 access to online resources, the Library is here to offer academic support to help you through your degree and beyond.

Data management support for researchers

The University of Glasgow has a range of resources to support researchers seeking to manage their research data. These resources include the Research Data Management Service, the Research Data Management Webpages and Enlighten: Research Data, the University's research data repository.

IIIF - International Image Interoperability Framework

The International Image Interoperability Framework (IIIF) is a group of standard APIs around sharing and reuse of media. It is also a growing community of galleries, libraries, archives, museums, companies, and others who develop the standards and interoperable software implementations. Content includes helpful links around each of the standards, demonstrations of their use, and tutorials and presentations. The list is especially helpful for orienting new community members and developers.

Item
Title Body
Dilemma Game

Like in any profession, scientists are frequently faced with dilemmas: Can I exclude particular observations from my research? Can I use exactly the same data set for multiple papers? Should I agree on a colleague being a co-author on a paper to which she has not made a significant contribution? The Dilemma Game confronts researchers with difficult dilemmas in the context of a critical dialogue, supporting them in further developing their own 'moral compass'. For years, the Dilemma Game was played as a card game, but in 2020 the game has been digitalized. The Dilemma Game app now allows researchers to use the game anytime, anywhere, on their own, or together with peers and colleagues.

LEGO: Metadata for Reproducibility game pack

This is a set of resources for the LEGO® Metadata for Reproducibility game. The LEGO® Metadata for Reproducibility game is an interactive game for 4-24 players, using LEGO® to help researchers explore the metadata they might need to record to aid reproducibility. The game addresses issues including planning for metadata, formats of metadata recording, standards and automation. The game also draws multiple parallels between recording and communicating the research process and documenting and the creation of a LEGO® model. The process of playing the game draws researchers into discussions on how metadata is captured, recorded and disseminated, which in turn provides an opportunity for signposting to further resources in this area.

The Impact Game

Game made to enhance researcher knowledge. Enhances our own knowledge of what people know. Generates discussion on library services in general which we can follow up. Testing with library staff highlighted areas where we need to make more support available for them.

CURATE! The Digital Curator Game

The CURATE game is designed to be used as an exercise that prompts players to put themselves into digital project scenarios in order to address issues and challenges that arise when institutions engage with digital curation and preservation.

Developed as a means to highlight the importance of training in digital curation among practitioners and managers working in libraries, museums and cultural heritage institutes, the game has been used as a self-assessment tool, a team-building exercise and a training tool for early career students.